If you start to get overrun early on then I always find a couple of heavy-gunners or a jeep soon thins out the crowds of angry people and behind the pips/jeep keep one or two rocket-launcher dudes who will keep to the rear and take out vehicles. Use points to unlock a couple of pipslots. Start by letting the base get overrun (until the first wave are all attacking the base - while they are shooting / locked-on to your base you can spawn warpips and they won't target your 'pips!) - use the red X emerygency supply if you want, always a good way to get a hundred bucks or so) Maybe Warpips>Doggos>Heavy Gunners>Rocket Launcher Dudes (or sandbags/TOW)>Phalanx/Turret>Jeep>Big Tank>& either Apache Helo / IC7 Missile Seriously tho' - the 4th Island is smaller and contains, I think, 5 or 6 missions, the missions don't always tell you what rewards you will receive (usually just ?question marks?)ĭifficulty ramps right up but you should be ok, if you get this far you should by then have every upgrade ticked off and a few turrets / phalanx by then.Īs for the last mission on 3 - I'd always recommend a phalanx if you find it troublesome. It's called the Isle of Wight and everyone there lives life as if it is still the 1950's and the local economy runs on a barter system based around dung.
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